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Abandonware – The sketchy gray area between piracy and legitimate ownership.

Abandonware games are those that have long been discarded and/or forgotten by their creators.

Typically used in fighting games but can occur in any type of game where moves can be done in quick sequence.

Copy Protection – A barrier placed either at the start of a game or early in it for the purpose of frustrating pirates. The computer-controlled introduction in the title screens of games such as or many early arcade titles. Demo (3) – A program that represents no product per se, but is a demonstration of the technical chops of the creator by pushing boundaries of hardware limitations. Can range from frivolous junk like new costumes to actually useful things like new levels and characters.

Bullet Hell – Nickname for extremely difficult subgenre of shmups that fills the screen with enemy fire. Casual – A game deliberately designed to require low amounts of skill or effort. Cheap, Cheese – Anything that is considered unfair or overpowered. Chipping, Ticking – In fighting games, blocking an enemy’s special attack usually still does a tiny amount of damage to the blocker, which is known as chip damage.