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Such a game could teach children to listen to others with empathy and compassion, for instance.

"Right now, we learn about relationships by going through the experiences," Davis says.

Not only is it not so uncommon to feel real emotions for a video game character, it may actually be a good thing.

earned its own moment in the sun when, less than six months after the game was released, a player calling himself "Sal 9000" married his virtual girlfriend, clad in a white tux as friends looked on and thousands watched via a livestream.

"I love this character, not a machine," he told Falling in love with a video game character, while extreme in this case, is not really so uncommon.

Amanda is the main vector by which the story moves forward, and it works surprisingly well.

She’s the one pushing you to get to know the people in your new neighborhood — spoiler alert: They’re all dads — and she’s a nice, familiar face that helps ground everything in between all the flirtation.

Jincey Lumpkin, who in 2012 gave a TEDx talk on the possibility of humans having sexual relationships with sentient robots, compares the and truly evolved man-to-machine romance: consent.